Thursday, 26 September 2013

Minor Project Potential Ideas

Idea One

Character Design

The First Idea would be some what related to my Year 2 Character design project. I would be taking the concept idea of a steampunk western world and one or two characters, replacing it with characters full of back story and motives in a world where there is money to be made. This Idea would be focused on the main character Lawrence Drake and his companions who roam the west breaking the law as they go but not without catching a lawful eye or two. they soon become intertwined with a far greater power when they pull of the biggest heist they could ever dreamed off.

This Idea could also be continued to the Major Project as an animation. The animation would be of the companions pulling the heist which starts of in small town but swiftly moves onto a train carrying the desires.

Idea Two - A Penguins Quest 

Animation

There's this little penguin who travels with his trusty backpack when he finds a letter for Santa from a little girl and embarks on a quest to deliver it in time for Christmas.  

Idea Three - Fat Runners 

Animation

A group of Fat fighters get inspired to loose weight by videos of parkour on the internet, so they quit the gym and attempt to become free runners.

Idea Four 

Game Idea - Character Design/ Environment

Set in Antarctica in a future world, a military based group of scientist find a giant whole, in which they explore to find something not from their world. The game would be a third person horror, with survival being the top priority.



Friday, 26 April 2013

Adaptation Gonkango All Sized Enemies




All sized enemies, this not including giants which are only bugs and rouge statues.

Adaptation Gonkango Infected Tribal Enemies

The one on the left attacks in pact, easily killed but explodes when hit. The large one on the right normally attacks in twos, it will charge at players and they will have to dodge then attack its weak spots to defeat it. 

Thursday, 25 April 2013

Adaptation Gonkango Bug Enemies

The small bug on the left is a common enemy which appears often and in a pact. The middle one usually attacks in groups of threes and the large bug on the left attacks on their own.

Wednesday, 24 April 2013

Adaptation Gonkango Plant Enemies

















The one on the far left is a common enemy which shoots small explosive pods at players same as the other two but not has powerful or as quick. Middle plant pops from underground and shoots small but rapidly at players whereas the one on the far right is more of a mini boss battle which shoots powerful explosive pods but at a slow rate and also can move positions.

Tuesday, 23 April 2013

Adaptation Gonkango Rouge Statue Enemies

The one on the left is a small common enemy in Gonkango, popping up often within it. The one on the right is a medium sized enemy, a charger which normally comes in pairs.

Sunday, 7 April 2013

Adaptation Portal Device Model

Not to sure on how to go about adding cracks into the model, been watching a few tutorial but if anyone knows an the easiest then I would appreciate it. As I want the crack done before UVing and texturing. :)(Just using physical sun for a quick look on how the portal looks in sunlight)



Adaptation Game Cover






































The title is still a working title, Gonkango is more of what I want for the title or some think similar instead of The Lost City.

Sunday, 31 March 2013

Adaptation Lost City On Floating Island Model
















Cant be seen to well in these print screens but going round the walls of the temple is writing as well as one of the power sources at the top of it. Also will be grass and trees around with vines dangling from the floating island.

This Model will be some where near the end of the first level in the game close to the portal.

Saturday, 23 March 2013

Adaptation Lost City Portal Device

An old device which enables the player to get from one place of the lost city to another but first only doing so by either putting it back together or solving a puzzle to activate it.


Thursday, 21 March 2013

Adaptation Quick Game Environment Painting

So moving away from the whole Limbo styled environment, not a rushed decision been thinking about my target audience which will be a much younger audience than originally planned, So going for a more colourful approach.

Adaptation Game Enemies / Tribal Brute & Small / Medium Bug