Sunday, 31 March 2013
Adaptation Lost City On Floating Island Model
Cant be seen to well in these print screens but going round the walls of the temple is writing as well as one of the power sources at the top of it. Also will be grass and trees around with vines dangling from the floating island.
This Model will be some where near the end of the first level in the game close to the portal.
Saturday, 23 March 2013
Adaptation Lost City Portal Device
An old device which enables the player to get from one place of the lost city to another but first only doing so by either putting it back together or solving a puzzle to activate it.
Thursday, 21 March 2013
Adaptation Quick Game Environment Painting
So moving away from the whole Limbo styled environment, not a rushed decision been thinking about my target audience which will be a much younger audience than originally planned, So going for a more colourful approach.
Thursday, 14 March 2013
Research Into Gameplay
The videos below of the game God Of War 3 and Ascension, is how I want my game to play like, with the whole fixed camera angles and fighting a load of enemies before progressing to the next part. also coming across a giant boss or two.
Lost City Small Bug Design
So all enemies are going to have three different sizes, The Bugs, The Infected Tribe and The Man eating Plants. the sizes are small (generally weak and easy to kill), medium (take more of a challenge but still not to hard to kill) and the large (which are very hard to kill but are normally on their own or in twos). Of course there will be Bosses but these will only be giant plants, bugs and rouge statues.
Wednesday, 13 March 2013
Friday, 8 March 2013
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